This paper investigates the influence of feedback about users' performance on their motivation as they interact with games on displays in public space. Our research is motivated by the fact that games are popular among both researchers and practitioners, due to their ability to attract many users. However, it is widely unclear, which factors impact on how much people play and whether they leave personal information on the display. We investigate different forms of feedback (highscore, real-time score and real-time rank during gameplay) and report on how they influence the behavior of users. Our results are based on data from the deployment of an interactive game in a public space.
«This paper investigates the influence of feedback about users' performance on their motivation as they interact with games on displays in public space. Our research is motivated by the fact that games are popular among both researchers and practitioners, due to their ability to attract many users. However, it is widely unclear, which factors impact on how much people play and whether they leave personal information on the display. We investigate different forms of feedback (highscore, real-time...
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