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Autoren:
Linke, Rebecca; Kothe, Tina; Alt, Florian 
Dokumenttyp:
Konferenzbeitrag / Conference Paper 
Titel:
TaBooGa: A Hybrid Learning App to Support Children's Reading Motivation 
Titel Konferenzpublikation:
IDC '17 
Untertitel Konferenzpublikation:
Proceedings of the 2017 Conference on Interaction Design and Children 
Konferenztitel:
Conference on Interaction Design and Children (2017, Stanford, CA) 
Tagungsort:
Stanford, California, USA 
Jahr der Konferenz:
2017 
Datum Beginn der Konferenz:
27.06.2017 
Datum Ende der Konferenz:
30.06.2017 
Verlagsort:
New York, NY, USA 
Verlag:
ACM 
Jahr:
2017 
Seiten von - bis:
278-285 
Sprache:
Englisch 
Stichwörter:
book-app ; hybrid ; literature ; motivation ; reading ; tangible 
Abstract:
In this paper we present TaBooGa (Tangible Book Game), a hybrid learning application we developed to increase children's reading motivation. As children are exposed to digital devices early on (e.g., smart phones and tablets) weak readers are particularly apt to prefer digital offers over reading traditional books. Prior work has shown that ebooks can partially address this challenge by making reading more compelling for children. In this work we show that augmenting ebooks with tangible element...    »
 
ISBN:
978-1-4503-4921-5 
Article-ID:
3079712