MVirtual Reality (VR) is becoming increasingly popular both in the entertainment and professional domains. Behavioral biometrics have recently been investigated as a means to continuously and implicitly identify users in VR. VR applications can specifically benefit from this, for example, to adapt the environment and user interface as well as to authenticate users. In this work, we conduct a lab study (N=16) to explore how accurately users can be identified during two task-driven scenarios based on their spatial movement. We show that an identification accuracy of up to 90% is possible across sessions recorded on different days. oreover, we investigate the role of users' physiology on behavioral biometrics. In particular, we virtually alter and normalize users' body proportions to examine the influence on behavior. We find that body normalization in general increases the identification rate, in some cases by up to 38%, hence it improves the performance of identification systems.
«MVirtual Reality (VR) is becoming increasingly popular both in the entertainment and professional domains. Behavioral biometrics have recently been investigated as a means to continuously and implicitly identify users in VR. VR applications can specifically benefit from this, for example, to adapt the environment and user interface as well as to authenticate users. In this work, we conduct a lab study (N=16) to explore how accurately users can be identified during two task-driven scenarios based...
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