The focus of our work are interactive large screen displays for supporting community awareness, so called Community Mirrors. Following the basic ideas of ubiquitous computing, such (semi-)public displays available everywhere where communities meet could be seen as an alternative to equipping every community member with their own mobile computer. When designing and evaluating prototype applications for Community Mirrors we discovered some interesting issues concerning the role of place. First, the userâs willingness to have their personal information being displayed was significantly changed by limiting the display to a fixed place during a fixed time. Second, the integration with the physical place and the opening of direct and indirect usage to more than one user resulted in higher usage and new ways for matchmaking.
«The focus of our work are interactive large screen displays for supporting community awareness, so called Community Mirrors. Following the basic ideas of ubiquitous computing, such (semi-)public displays available everywhere where communities meet could be seen as an alternative to equipping every community member with their own mobile computer. When designing and evaluating prototype applications for Community Mirrors we discovered some interesting issues concerning the role of place. First, th...
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